Showing posts with label #edTech. Show all posts
Showing posts with label #edTech. Show all posts

Thursday, June 18, 2026

Beyond the Classroom: Why Community STEM Events are the Secret to Sparking Lifelong Curiosity

What does real learning look like to you? Is it rows of desks and heavy textbooks? Or is it a room buzzing with laughter, a hands-on engineering challenge made of cardboard, and the wide-eyed wonder of a child watching technology come to life?

For me, learning has always been an adventure. What began in 2020 as a passion for expanding STEM opportunities during my time as a PSAYDN STEM Ambassador has grown into a lifelong mission. Over the past several years, serving as a NASEF Fellow, Mentor, Community Leader, and Remake Learning Days Ambassador, I’ve had a front-row seat to the magic that happens when we break down classroom walls and invite the community to explore together.

Being an ambassador means I don’t just attend these events; I live them, reflect on them, and advocate for them. Here is a look inside the unforgettable moments that remind me why we must keep building bridges between educational opportunities and the learners they are designed to serve.

When Technology Meets Playful Discovery


Images from Remake Learning Days events from 2025
2025 Remake Learning Days Events!

One of my favorite memories was attending a family-friendly Remake Learning Days event at Fluxspace in Middletown with my daughter. The room was alive with exploration, from microscopes and claw machines to a Clear Touch smartboard and creative cardboard engineering.

Hosted by Morgan Buterbaugh, the evening wasn't just about trying out high-tech tools; it was about making technology approachable, tactile, and fun for all ages. Watching my daughter’s eyes light up as we tinkered side-by-side was a beautiful reminder that when learning feels like play, curiosity takes over naturally.

Science, Empathy, and the Real World

Learning should also connect us directly to the world around us. At the Go Green in the City event in Downtown York, I spent an afternoon with Environmental Science students from William Penn Senior High School.

I watched my youngest daughter dive headfirst into an oil-spill feather cleanup simulation. It was a powerful blend of scientific problem-solving and deep empathy. Moments like that prove that education belongs everywhere, in our streets, our parks, and in the hearts of students tackling real-world challenges.

The Journey Continues: Leveling Up and Coding the Future

The momentum didn't stop there. My experiences during the 2026 Remake Learning Days festival brought even more avenues for creative engagement, bringing gaming, esports, and industry experts directly to our learners.

I had the chance to bring my inquisitive youngest daughter out to explore Remake Days at Just Press Play. Partnering with the Pennsylvania Scholastic Esports League and IU13 EdTech Expert Keith Royer, it was an incredible day of play and purpose. We dove into Lorcana, tackled creative design challenges inside Minecraft, and explored hands-on STEM concepts with LEGO Education. It reinforced a core belief of mine: gaming isn't just recreation, it's a phenomenal catalyst for learning.

Building on that theme, I was able to engage my students in the Lincoln Intermediate Unit 12 #FrAYEcosystem ProFile Webinar Talks. Guided by our phenomenal host, Abbey Hathaway, we connected students directly with industry professionals. We learned from a CNC Programmer at PCC who dropped a brilliant insight that, "passionate gamers make excellent CNC programmers and designers!" We also heard from an Environmental Specialist at Constellation Energy, who shared her vital work protecting our local waterways and wildlife.

Images of online learning and playful learning for Remake Learning Days 2026
2026 Remake Learning Days Events!


The Toolkit for the Future

When we amplify these moments, we do more than just fill a calendar; we build collective momentum. We give educators a space to share what’s working, and we help learners realize that STEM isn't just a subject you get graded on in school. It is a toolkit for thinking, gaming, creating, and contributing to the world.

The best part? These moments are just the beginning. I am incredibly excited for the next event, the next conversation, and the next spark of curiosity I get to witness, whether through robotics, environmental simulations, esports, or creative design thinking.

Join the Journey! 🚀

Whether you are an educator looking for fresh ideas, a parent wanting to ignite your child’s passions, or a student ready to build the future, there is a place for you in this community. What is a community learning experience that changed the way you look at education? Let me know in the comments below!

To see more live updates, photos, and insights from these incredible community events, check out my event reflections on LinkedIn:

Reflections on Remake Learning Days Central PA

Celebrating 10 Years of Remake Learning Days

Go Green in the City - TikTok Share Out

Don't forget to hit the Subscribe button so you never miss an update on the future of STEM and creative learning!



Friday, June 21, 2024

What Teaching Needs Now!

When I proudly declared I wanted to go into education, after my senior year of high school, I thought I was doing it for all of the right reasons. I wanted to give back to society, and the impact that education had on me growing up, the goal was to educate the youth and help them find their path. Then after 14.5 years in the classroom, I transitioned into higher education and an administrative role. My impact on education has grown tenfold what I had as a classroom teacher, and I always want to support the efforts of those in the classroom. The Secondary Schools Team at Harrisburg University of Science and Technology is a dynamic group of exemplary professionals who are continually supporting high school teachers and students in the very thing I wanted to do as a teacher, help students develop a path.

Teachers need to pivot, in an age where information is readily available at your fingertips, and people can find massive amounts of information at any given time. We need fewer standardized tests for rote memorization, we need more time to collaborate and build engaging authentic lessons with our peers, and we also need time to reach students where they are. ChatGPT has shown that AI can help us use algorithms to find and write in detail. AI can be used to spark creativity and learning how to navigate new platforms is especially important for all learners. The moral implications should also be explained, in that the individual's creative rights are important, and so too is the advancement of knowledge use.

Made with AI Comic Factory

Gone are the days of needing to know absolutely everything by memory. Now we need confidence in finding the correct processes. So, to fix say an outlet you should be able to find DIY information, with skilled professionals who are not going to cut corners, but make you able to fix something simple up to the correct code. AR glasses can be used by technicians to facilitate fixing machines and wiring within a manufacturing plant. (See Vuzix: Field Service Glasses)

A Man Playing a Video Game using Game Controllers
Photo by Pavel Danilyuk from Pexels: Link Here

Education needs to adapt and become the problem-solving, critical-thinking, confidence-building vehicle behind all modern industry changes. Multiple-choice, standardized tests, are a thing of the past. Absorbing and analyzing information in a digestible format makes learning so much easier. During a webinar I attended in 2017, a presenter stated that human beings are visual learners. Hence, learning from videos or images broken down into steps helps us learn more quickly. Reading and interpreting a text is a learned behavior, and although some are successful that way, not all learners can learn processes through reading alone. Another book I just read, Make it Stick: The Science of Successful Learning, gave multiple case studies on how learners who had multiple points to recall information in short assessments or self-questioning, learned material better. Teachers need to practice new quick learning and recall skills with students and get rid of re-reading until they understand practices. Practical use of knowledge is how recall becomes long-term and useful. 

One tool that resonates with me personally is the use of scholastic esports. Gaming to learn, gamification, game design, competitive gaming matches, and setting up intermural and external esports tournaments are all great pathways where games can be used to leverage learning. Students can think critically, use problem-solving skills, collaborate, and build leadership skills all in scholastic esports programs. Students don't have to be great gamers either to get into the space, there are support roles that are highly needed, and when developed can be used in a multitude of careers in the future, including social media and marketing. Education needs to embrace gaming and tools like it for teaching students. Scholastic uses of games can help connect to students who might have a harder time connecting with their learning. 

Gaming Setup For Competitive Esports
Photo by Yan Krukau from Pexels: Link Here

Tuesday, June 15, 2021

Finding Inspiration in the Gaming Industry

Reasoning

Ever wonder what's out there in the gaming industry? What about esports? Where are the people who look like you? How many women or BIPOC or LGBTQ+ people are represented in the industry? If you look you may see, much like other white-collar professions in the U.S., the industry of video games is dominated by white men, but they aren't the only ones playing games! Demographics for gamers are much more diverse than the professionals who are making the games. So where do we look for diverse student inspiration?


In the book, The Esports Education Playbook: Empowering Every Learner Through Inclusive Gaming, Bradford Harris, a NASEF Fellow, is quoted as saying, "I am really big on making sure I expose as many Black and brown children to esports as possible because it's not being seen. That's the reason I jumped into it (esports in education). So every time I go somewhere, I start asking those hard questions." 

The demographics of the esports and gaming realm are not what I see on a day-to-day basis as an educator. I see many BIPOC students and want them to see themselves in a growing future with technology. So I had to go searching and find inspiration, representation, and career options for the gaming industry.

How can this help others?

Educators have to dig, sift, and vet content with BIPOC, female and LGBTQ+ representation. Here is what I have used as career exploration tools, that help showcase their students represented in the medium. Many of the videos I found were accompanied by a Google Form or a Google Doc as a journal, to reflect on the learning and opportunities in the gaming industry. 

With 53% of my high school population in the Latinx demographics, I really wanted to help my students learn about the industry and where they can find room for themselves. Use the following links to help showcase panels and people in the Latinx community working in games:

Latinx in Gaming GDC 2018

Learn more about the panels’ work!
Edgar Serrano: Lienzo Studios
Daniel Monastero: Garage 227 Studios
Andro Miralrio: Keywords Studios
Gracie Arena Strittmatter: EA Gracie Intro

In the Know: Latinas in Gaming

Our African American population is 35% and they deserve to see themselves represented as well. Find BIPOC representation with these links:

1st Black Owner of Game Development Company

Gaming for Everyone: Blacks in Gaming GDC Feature

Other demographics are important too! Asian representation in gaming links:

NASEF: Careers in Esports - Team Manager, Andrew Kim

Where are the women? The number of girls in any program is much lower than some demographics, and they deserve a spot at the PC. Not just as support either! Women in gaming links: (Also look at the Latinx community!)

Esports Explore - Esports Journalist Women in Gaming

Gaming can make a better world | Jane McGonigal

Studying Esports in the UK

Some great interviews for more learning. We need to inspire, and share stories and successes of those who came before: 

Esports Explore - Content Creators

Esports Explore - Game Designer


BIPOC Entrepreneurs   

While driving, I listened to some podcasts and found The Toys & Tech of the Trade Episode 35, which highlighted an interview with Sebastian "Chosen1" Burton. The interview led to an interesting conversation with Sebastian about his work in esports since the age of 19. I was enthralled by his story and reached out to him after looking up his esports company, Gold Standard Gaming. Through a lot of conversations with my principal, I finally got Sebastian to Zoom into our school and speak to students in the Cybercats and my Exploration of Game Design courses. Finding BIPOC Entrepreneurs was a dream come true, and having students chat with Sebastian was an amazing experience. Mr. Burton spoke about his experiences in the industry, gave some life lessons in perseverance, and then discussed actionable steps students could take today to leverage their social media and graphic design skills to help launch a career in anything!



Final Thoughts

Finding inspiration and diversity in the gaming field can be daunting, and searching through hours of footage is a must if you want your students to feel represented. I know I am lacking in some demographics, as I only have one video showcasing a member of the LGBTQ+ community, and I welcome any advice in the comments. My students, our students, deserve to see themselves in the game industry!

Friday, April 30, 2021

Infusing Learning with Among Us!

 Using Games in the Classroom

With over 350 million copies downloaded worldwide, it's no wonder Among Us has become popular in the education realm. Educators have created engaging Google Slides to incorporate everyone's favorite cooperative game! Knowing this, I just had to try it in my classroom. I would like to say this game may not be appropriate for all levels, as it has an ESRB Rating of 10+, because of cartoon violence and in-chat messaging. 

After being inspired by another NASEF Fellow, Angelique Giana (Edutopia Article), and her lesson on persuasive arguments in the classroom while using Among Us!, I thought I can do this in my SAT Prep Course! And of course, carving out time in my Exploration of Game Design course was a no-brainer. Using Ms. Gianas' slide show I talked about persuasive arguments and framed the game as a learning and practicing guide. For SAT Prep, we used SAT words instead of the common names for places in the game. The Med-Bay became the Infirmary, Weapons became the Armory, a corner in the walkway became a Juxtapoint. 



Ideas for other Classes: 
Spanish, French, or any Foreign Language Class - Introduce Colors in Espanol have players play while speaking only in Spanish or French or any other foreign language, create prompts and questions to type or speak out loud if virtual on Zoom. 

EL Class - Engage your English language learners to create a safe space to practice asking questions for certain experiences, "Where is the cafeteria?" etc. 

Computer Science: Build the game around the Imposter being a bug in a game. And the crewmates are the coders who need to fix the bug. Once the game is introduced and the map decided upon, students can draft pseudocode to communicate where the imposter has struck and then all communication in the game has to be written in the pseudocode, until the coders lose or the bug is fixed. Another fun practice is to have students create their own pseudocode for communicating in the app during gameplay. Students could collaboratively create a pseudocode list, to figure out how to ask simple questions, like locate(body) and locate(color) to ask where a character who had died was found.  

CS: This could also include working out a UML chart for a character. Then dive into the characteristics of each student's player creation. Then play out the game for some in-class fun. Build mods in this CS Lesson by Jeffrey Wile, and have students practice coding!

The Plan

The game is played with 10 players at a time, so in large classes, student leaders will have to be chosen to create a lobby and share the code with students in their group. While in a remote learning setting, sending students into break-out rooms can help create a private discussion area while students play. You can have them chat in the game or un-mute and discuss who they think is the Imposter during the game. 

In Hybrid online students can set up a lobby and play while in class students can do the same. If you have an off-number students in the class can play with those online as well to keep all engaged.

In-person you can break students into teams of 10 to play with a student leader. 

Make sure all students agree on the stage settings and have downloaded the game on their mobile devices. If there is a lag between games, remember that some students will and should opt for the free version download on mobile platforms, which requires a video to play between each game.



Reflection

With using Among Us during a remote learning setting I had more participation than I could have ever asked for! Students were attending those days in record numbers and playing together and with me. The gameplay was engaging and gave us all a good laugh. It connected us and bonded us as a class in the virtual environment. Many times students would come in and ask if we could play again, so I would say it was a hit! It was just like Heads-Up 7-Up, from my elementary days!

Friday, November 27, 2020

Sine Wave Start to my 2020-2021 SY

This school year has really been like no other! I have had so many highs and lows starting off in a virtual setting. I've gone from overwhelming pressure to everything that is working! I've made mistakes and found valuable resources. There are times that I have had to show more humility and grace towards my students, and allow myself to have more humility and grace for my own mix-ups. 

It's embarrassing to admit, 

1. I sent the Zoom Link for my 5th Period to my 4th Period, and was getting upset my AP-level students weren't showing up! Luckily a student e-mailed me and I saw the notification on my phone, and popped in the Zoom with them!

2. I sent an assignment to my 1st-period class twice! Because I auto-assigned it to both my 8th Period & 1st, the same course on another day! 

3. I used the headings from my AP CS-A course for my AP CSP Assignments. 

4. In my College Calculus class I have forgotten multiple times to add a Submission option for my Canvas Assignments!

5. I cannot remember names like I used to and I am more forgetful in the online conversations that I have had with students!

6. I cannot motivative my best students to even show up for the fun events! Students are not showing up to online tournaments and events that I have helped set-up. I was even ghosted by a student from the club, he has not messaged or logged into the club page in weeks. 


I do not understand this year, I have had frustration after frustration, been turned down on several opportunities and grants. Through it all, I am making sure I build brand new virtual courseware for students and when we have successes, I am trying to make sure I celebrate them!

From the challenges, I have also had successes:

1. Building my Exploration of Game Design Course, of course, is the top success of this new school year.

2. Becoming a NASEF Fellow, and having my draft for an Esports Book Chapter accepted! (I am going to become a published author!)

3. Building up our Cybercat Video Game and Esports Club, one student at a time!

4. Having students featured on the NASEF Rube Goldberg Minecraft Challenge. 


5. Using Among Us to bring our Game Club together, and just have fun in my Exploration of Game Design Course, while teaching about Persuasive Arguments. (Thank you to one of my NASEF Mentor’s Angelique Gianis!)

6. Being interviewed by the Literacy Advocate on his Podcast! (Take a listen here:  https://anchor.fm/timmy-bauer)

Students in my Pre-Calculus Section Completed the 
Khan Academy Learner Storm. 12 Trophies
were collected in 10 Weeks!

This school year is far from perfect, and it’s way more stressful than I have ever been in my life. Trying to balance this virtual work life with a home life has been difficult. I have had to set boundaries and not answer emails or Remind Messages or texts from parents late at night. I also realize that this is nothing I was ever trained to work in, nor thought would be possible in my lifetime. But a wise Tik Tok Teacher explained that we cannot beat ourselves up because at this moment and during this stressful time, we may feel ineffectual and feel like terrible teachers. But we have yet to see the full data, or any of the anecdotal evidence this is 100% true. Watch the TikTok Here!

It has been a wild, sine function wave of a ride, but I am doing exactly what I should be doing. We are challenged daily, learning from those embarrassing moments, and successes are happening that should still be celebrated!


Friday, August 2, 2019

ESL 509 - iTunes U Blog Reflection

Another great investigation for my ESL 509 course led me to find a great iTunes U ESL Course.  The Bellmore-Merrick Central High School District in Long Island, New York put together a great set of course materials to review ESL students and some best practices to work with English Learners.  The first video really sets the tone and challenges the staff to break the stereotypes of many culturally different students.  The course has great videos made by students and also example projects by students that can be used in the classroom. 

There are six videos, two images, eight weblinks, and six articles to read and engage anyone using this course.  I like the diverse uses of media and the use of writing prompts to help share the learning in this iTunes U Course.  There is a lot that can be learned from this course and I think it is great that it was put together by a teacher and her actual class.  This format can have a lot of potential for life-long learning from the students about how media can teach others, and how to use the different technologies themselves. 

Saturday, July 6, 2019

Blog #5 ESL 509 - New EdTech

After a great 4th of July Week and some much-needed downtime from grad work, I am back at it!


This week my Google Alerts brought me an interesting article from Proactive Investors, Lingo Media Corp is building a new English Language Learning tool.  They are a print-based publisher from China, looking to expand how they teach EL students.  The article cites in the world today there are 1.6 Billion people learning English as a Second a Language right now.  The media literacy giant is trying to break into a new market with its program that will be unique.  Harmantas, has some inside details about Lingo Media Corp’s program, stating “A major differentiating feature of the product is Lingo’s speech recognition technology that allows users to analyze pronunciation and simulate real-life conversation scenarios. Users can record and compare themselves with native speakers to match their pronunciation.”


With technologies based on assessing and giving realtime feedback on an L2 student's English speaking skills, students will increase their English acquisition.  Technology is on a rise and new ways of educating our students are making everyday tasks more authentic and meaningful for EL students.  Courseware introduced by established companies looking to break through to a new way of learning should be highly looked at by educators.  Some technologies can help enhance a classroom and even create an easier job for the teacher who is looking to add some mechanics where work can be easily replicated by a machine. 

I really enjoy looking for new technologies for use in any classroom.  EdTech is a passion of mine and I think a wide variety of technologies can be used to assist in all student learning.  Personalizing the learning allows student choice, gives the student a voice and empowers their learning.




Saturday, June 15, 2019

Blog #2 ESL 509 - EL Students and the Four Skills

During our fifth week of class, we were assigned to read Robert Blake's journal on using, "Technology and the Four Skills."  The reading had us investigate technology to help teachers effectively and deliberately teach EL students reading, writing, speaking and listening skills.  Each of the four skills is necessary for a class with EL students.  Teaching students a vocabulary heavy course like Geometry I have found that I do need to find ways to make students interact with the vocab in different ways.

Speaking and Listening

Out of the four skills, two that lend themselves to one another are speaking and listening.  Students in a classroom who need practice speaking and listening to the English language.  One article that I found useful in my Google Alerts this week came from Study International and had a list of Top 4 Apps to Help International Students Learn English Effectively,  one of the comments from an App developer, FluentU, was really interesting and stated that it, "uses a natural approach that helps you ease into the English language and culture over time."  I really liked the perspective and see the app as something that could be useful in our EL department.  Students can interact with videos, musical numbers, commercials, news and inspirational talks with subtitles and quizzes that adapt to the student's level of English.  

Getting Social in the Classroom listed a lot of great technology apps to use with students and inspired me to think of ways that I could get students to practice using the vocabulary in Geometry in an authentic way.  Using Flipgrid, I could have students post vocabulary pre-view videos and then interact with one another by responding after listening to one or two recordings of their peers.  Students could then practice using their English skills in the mathematics classroom, and use the technology to listen to others in the classroom.  Students would be able to listen to one another, critique their expertise and engage with one another in listening and speaking about content.

Reading and Writing 

The Top 4 Apps for learning English Effectively also had an interesting use for Google Translate, using it Live to translate menus, signs or even museum exhibits.  This tool would have been useful for the group of students that I had the pleasure to chaperone in Annapolis, Maryland.  Students could have used Google Translate to quickly translate the wording on the plaques that were displayed in and around the capitol building.  The Google Translate tool can also be used within the mathematics classroom to help translate word problems in the mathematics classroom as well. 


Getting Social in the Classroom using social media to help engage students is described as an authentic way to get students to read and write in the classroom.  In my first blog, I talked about how I wanted to use Edublogs as a tool for student writing.  The one app in my reading that piqued my interest was the use of Twitter.  I have been using Twitter to connect with educators around the world, and the thought of linking student writing with the use of a specific hashtag.  Geometry students could connect to one another across my periods, and Tweet out real-world mathematics connections.  The beginning of the school year my classes could have a competition to find the best hashtag for the Geometry class, and I could then curate the Tweets for the classes to read online on my website.

With all of the online digital tools and applications on mobile devices, there are tons of ways to enhance and support the speaking, listening, reading and writing of my EL Students.  I am looking forward to using some of these tools in the future.  

Friday, April 26, 2019

Sensei Gibson

During my graduate course on Educational Technology Leadership, a reading was assigned and I was posted a question, "Do you see yourself in one of the professors? If so, which one?"

After reading “A Modern Leadership Fable” from Don Hall, I did a lot of thinking about my own style of leadership, and where I have gone throughout my life to bring me to wanting to become an Educational Technology Leader. Throughout my life, I feel I have always naturally gravitated towards the leadership role of an organization. In high school, I ended up becoming the President of the Chestnut Ridge 4-H Club, President of the Laurel Mountain 4-H Club, President of the Westmoreland County 4-H Board, President of NHS, President of Student Council, Vice President of the AFS Club, etc. I stepped away from leadership roles and did a lot less while as a college student, working a job to help pay for my gas, books and other expenses. Once I moved to York to become a teacher I tried to stay clear of leadership roles as well, only helping out with our local Jaycees’ Chapter as a member, and then something just switched back on. While we were voting on board members, I chaired the committee for membership. I joined our Data Committee at the alternative education school I taught at for a year. Once moving back to the High School, I agreed to help be a Technology Liaison, and troubleshoot minor issues within my building for our IT Department (That has since changed). Then I applied for the Distributed Leadership Committee within my high school, now I want to help drive even more change in my building and district.


As an educator my desk is far from perfect, I reference other great teachers in all of my writings and musings, I also feel like I know my stuff and can be counted as a sage sometimes as well. I feel as though the professor from the Fable I am most like, would have to be the Sensei, in all of my styles education, technology, and leadership. I may not always know the right answer but I can find it, I try to stay humble and appreciate what everyone can bring to the table, and in that aspect from Kurt Lewin’s styles of leadership I feel I would definitely be a Participative Leader, looking to make sure everyone has contributed and give a voice to all participants. I am naturally laid back, a procrastinator who accepts his faults and works hard when called for.  My own daughter told me that I work too hard sometimes, even when I sit down to just play and build LEGO sets with her for hours at a time.

My "cleaned-up" version of my Desk.
Much messier now that the end of the year is near. 

After starting this discussion, reflecting on my past, present experience and future aspirations, I feel like I bring a lot to the table as an educator, a leader, and as a human being. My wife has been trying to get me to see that I do some pretty amazing things, but I never feel as though they are truly great. I have a lot of self-doubt as to whether or not I am actually doing a good job. Then, I take a step back and see all of the hard work I do to make sure my students are appreciated, valued and gain insight to the world via my Geometry Curriculum, that I have painstakingly curated over the past 6 years. I was a force for bringing more technology courses back into the high school, and making sure students had access to the AP Computer Science Principles course. I am taking the initiative to pursue a second Master’s to ensure I am leadership material and build my schools’ future. I feel that I am exactly what I need to be, Sensei Gibson.

My New Badge!

Sunday, March 17, 2019

Leading Teachers through PD

As a part of our High School's Distributed Leadership (DL) Team, I have been given the opportunity to lead in new capacities for the past four years.  I have been trained for three years on the ways of developing teacher skills and school climate.  The team and I use the time allocated for our DL team to help bring Professional Learning Communities (PLCs) to life and advocate for using best practices while creating Professional Development (PD) for our staff.

One such day was last January when I lead our Department Meeting time and showcased using QR Codes for staff to get students working and engaged in their classrooms.  I modeled one use, by having staff get into groups of 4 and walk around our building scanning QR Codes about the process of using QR Codes in the classroom, while they went around with a group recording sheet.  (One person in each group at least had a QR Code Reader.

One teacher friend used QR Codes at the end of the
year, using the codes to tag a video for students
to listen and write in Spanish. 

It became a huge success and everyone involved said the time used was greatly appreciated and the activity very appropriate for their practices.  I revamped the whole project for a recent graduate course paper that I had to make a QR Code activity.  I used PowerPoint to give my posters some extra character and even attached all of the QR Code Sites I used in each slide. I then began thinking about what else I could teach them would be the best use of their time, but as we all know one does not professionally develop teachers.

QR Code Activity: 



During a second PD, I led, involved looking at Google Sites to create a classroom website.  During this planned instruction I gave 10 minutes in demonstrating how to make a Google Site in Google Drive, then showcased my ever-changing work in progress Geometry Website.  Teachers were then placed in their departments to play with the Google Site creator and discuss possible uses for a site, what they would want to display or share with students and the world, etc.  Attached is my Google Site PD form that was shared out to all staff to work on and share ideas.   I designed the Google Doc to be informative, editable, and shareable for the information decided upon by each department. 

One of my takeaways from DL Trainings. 

Through leading teachers with Professional Development, I have become more secure in my knowledge of education and knowing what is good for both students and teachers in my building.  I hope to continue on this trend, leading and teaching all new skills that are easily adaptable for any classroom.

Please use and adapt any of the activities I have made for your school too!