Saturday, February 7, 2026

Comics in Math & CS Education

Teaching computer science and continually developing as a tech-centered educator, I am always looking for ways to teach students while incorporating my passions. I have been able to connect with students on gaming, and one other connection that is always on my radar is my passion for comic books. I have been an avid comic and pop culture enthusiast for much of my life. It started when I was 6 years old, with Saturday morning cartoons, watching X-Men: The Animated Series. After that, I became a devoted comic book collector and found enjoyment in reading different titles. In my personal collection, I have over 5,000 comics and graphic novels. Students can throw me off topic anytime they want because of my enthusiasm for superheroes and understanding of the comic book world. I’d say X-Men by Marvel Comics is my mainstay and favorite group of outcast superheroes. 

Using comics in education is nothing new, but it does still have a distinct flair. Comics have been created for everything from history and English, to financial Literacy and science.  I’ve been following and have been friends with Tim Smyth for several years now. His posts on Twitter (I’ll never call it X) inspired me to dive into more comics in my classroom as well. Tim is a middle school social studies teacher, a few hours away from me in Pennsylvania. He has a host of resources on his website, Teaching with Comics, that anyone would find valuable. In addition, he hosts a Facebook Group for like-minded educators and has written a book with lesson plans and how-to tutorials for making successful connections between learning and comic books. Mathematics is not an easy topic to find comic book references in, so after several years of comic book enthusiasm, I have only ever seen a handful of math-related comic titles. One comes from Practical Money Skills. They partnered with Marvel Comics to release 3 one-shot comics on personal finance, found here: Practical Money Skills Educational Comics.


Teaching with Comics and Graphic Novels book image
Textbook by Tim Smyth, "Teaching with Comics and Graphic Novels"


With computer science at the forefront of everyone’s career skillset, educators are on the lookout for ways to connect their students to engage with the content. Power On! by Jean J. Ryoo and Jane Margolis is written by computer science faculty at UCLA, and champions the ideas of inclusive, equitable learning of computer science. The story follows four teens in California, engaged in learning computer science and finding their way in the world. It is a very relatable and diverse story that helps all students find themselves as computer scientists. Read my Goodreads Review Here: Power On! Review


Image of Power On! Graphic Novel on a desk.
Comic by Jean J. Ryoo and Jane Margolis, "Power On!"


Another great set of books I found while at a local Comic-Con, written by JP. Jackson. In Growin’ in the Garden, JP shares a story about a set of twins in a futuristic society that explores the biomes and world around them. In the second comic, they are set to explore viruses, and can be purchased by the end of this year.


Comic book image of Growin' In The Garden
Comic by JP Jackson, "Growin' in the Garden"

Math and science are not exclusive to reading and writing, so finding engaging comics and opportunities to help students read is a cross-curricular approach to STEM learning. These examples are just a few of the ways I have incorporated comics into my math, and some could with their own science courses. I hope to build a library for students to engage in meaningful literature. My next goal is to create some lesson plans incorporating the characters of some of my favorite books. One such lesson in development is about how fast Quicksilver runs to save all the X-Men from an explosion in the last X-Men: Apocalypse film.


Tuesday, June 17, 2025

AI Supports Esports in Education

As an avid tech nerd, gaming enthusiast, and digital native, I have always been one to test new technologies, push the boundaries, and make sure students can see the uses of technology in their everyday lives. I used ChatGPT when it was first showcased, and had it create a list of reasons why scholastic esports were important to use in school. Gaming, computer science, and AI all blend nicely together in the world of education. Then, a few years later, I found that same prompt and prompted ChatGPT to update my prior request. It gave me two different options this time, and in much more of my own voice. Below are the two different prompts. Let me know in my social media polls which one works best!

Image of the Author as an action figure, holding steam deck with additional esports tools, titled Esports Educator. Made with Chat GPT's image creation tools. a

Response 1: 

Why Esports Belongs in High Schools: An Instructional and Engagement Powerhouse

After nearly two decades in education—spanning classroom teaching, instructional leadership, and higher education support—I’ve seen firsthand the transformative power of student engagement. One of the most impactful and often overlooked tools to reach today’s learners is esports. Whether students are competing at a high level or casually connecting in a club environment, esports offers high schools a dynamic platform for instruction, inclusion, and innovation.

A New Pathway for Engagement

Not every student connects with traditional extracurriculars. Esports offers a new, highly relevant option—one that speaks their language. As someone who’s built both a computer science pathway and a scholastic esports program from the ground up, I’ve seen students who struggled to find their place suddenly light up when handed a controller or asked to lead a strategy session.

Esports clubs provide an entry point that feels familiar and exciting. Students engage not only in gaming but also in teamwork, leadership, and communication. I’ve coached students who started off shy or academically disengaged and watched them grow into confident leaders, shoutcasters, analysts, and even aspiring coders.

Inclusive by Design

Unlike traditional sports, esports is inherently inclusive. It doesn’t discriminate by physical ability, gender identity, or socioeconomic background. I’ve seen students who might otherwise be sidelined become integral members of a thriving community. In our club spaces, students with IEPs, English language learners, and those from diverse backgrounds came together over shared goals and mutual respect.

Casual players are just as important as competitive ones. Whether they're helping moderate a Discord server, creating team logos, managing social media, or simply enjoying the community, there’s a role for every student.

Real-World Skills in Action

In my time as a NASEF Fellow, Mentor, and now Community Leader, I’ve helped other educators tap into the full educational potential of esports. When structured intentionally, these programs teach far more than gameplay. Students learn:

  • Communication and Collaboration – Every match is a team effort. Students learn to give and receive feedback, resolve conflicts, and adapt strategies in real time.

  • Digital Literacy and Tech Fluency – From streaming and shoutcasting to hardware troubleshooting and software configuration, esports cultivates essential 21st-century skills.

  • Critical Thinking and Decision-Making – Strategy, adaptability, and analysis are core to gameplay—and all transferable to STEM fields and beyond.

And let’s be clear: esports isn’t “just gaming.” It’s broadcasting. It’s event planning. It’s graphic design. It’s business. It’s coding. In my time as Director of Secondary Services at Harrisburg University, I worked to align dual enrollment and workforce development programs with the kinds of real-world skills esports fosters. The career connections are already there—we just need to build the bridges.

A Culture of Belonging and Well-being

There’s also a social-emotional side to this work. Esports clubs give students a safe, welcoming space to be themselves. They form friendships, build community, and find a sense of purpose. During some of the most isolating moments of the pandemic, our esports program became a lifeline—students kept showing up not just for the games, but for each other.

Looking Forward

High schools should embrace esports not as an afterthought, but as a cornerstone of modern student engagement. When structured thoughtfully, these programs blend learning, community, and fun in ways that are hard to replicate elsewhere.

Whether you’re running a varsity program or just starting a casual club, esports is more than just an extracurricular—it's a future-ready, student-centered instructional tool. And it works.

Friday, June 21, 2024

What Teaching Needs Now!

When I proudly declared I wanted to go into education, after my senior year of high school, I thought I was doing it for all of the right reasons. I wanted to give back to society, and the impact that education had on me growing up, the goal was to educate the youth and help them find their path. Then after 14.5 years in the classroom, I transitioned into higher education and an administrative role. My impact on education has grown tenfold what I had as a classroom teacher, and I always want to support the efforts of those in the classroom. The Secondary Schools Team at Harrisburg University of Science and Technology is a dynamic group of exemplary professionals who are continually supporting high school teachers and students in the very thing I wanted to do as a teacher, help students develop a path.

Teachers need to pivot, in an age where information is readily available at your fingertips, and people can find massive amounts of information at any given time. We need fewer standardized tests for rote memorization, we need more time to collaborate and build engaging authentic lessons with our peers, and we also need time to reach students where they are. ChatGPT has shown that AI can help us use algorithms to find and write in detail. AI can be used to spark creativity and learning how to navigate new platforms is especially important for all learners. The moral implications should also be explained, in that the individual's creative rights are important, and so too is the advancement of knowledge use.

Made with AI Comic Factory

Gone are the days of needing to know absolutely everything by memory. Now we need confidence in finding the correct processes. So, to fix say an outlet you should be able to find DIY information, with skilled professionals who are not going to cut corners, but make you able to fix something simple up to the correct code. AR glasses can be used by technicians to facilitate fixing machines and wiring within a manufacturing plant. (See Vuzix: Field Service Glasses)

A Man Playing a Video Game using Game Controllers
Photo by Pavel Danilyuk from Pexels: Link Here

Education needs to adapt and become the problem-solving, critical-thinking, confidence-building vehicle behind all modern industry changes. Multiple-choice, standardized tests, are a thing of the past. Absorbing and analyzing information in a digestible format makes learning so much easier. During a webinar I attended in 2017, a presenter stated that human beings are visual learners. Hence, learning from videos or images broken down into steps helps us learn more quickly. Reading and interpreting a text is a learned behavior, and although some are successful that way, not all learners can learn processes through reading alone. Another book I just read, Make it Stick: The Science of Successful Learning, gave multiple case studies on how learners who had multiple points to recall information in short assessments or self-questioning, learned material better. Teachers need to practice new quick learning and recall skills with students and get rid of re-reading until they understand practices. Practical use of knowledge is how recall becomes long-term and useful. 

One tool that resonates with me personally is the use of scholastic esports. Gaming to learn, gamification, game design, competitive gaming matches, and setting up intermural and external esports tournaments are all great pathways where games can be used to leverage learning. Students can think critically, use problem-solving skills, collaborate, and build leadership skills all in scholastic esports programs. Students don't have to be great gamers either to get into the space, there are support roles that are highly needed, and when developed can be used in a multitude of careers in the future, including social media and marketing. Education needs to embrace gaming and tools like it for teaching students. Scholastic uses of games can help connect to students who might have a harder time connecting with their learning. 

Gaming Setup For Competitive Esports
Photo by Yan Krukau from Pexels: Link Here

Friday, June 10, 2022

Why Video Games?

This week was William Penn's 2022 Senior Graduation Ceremony. I also experienced my first ever Harrisburg University Graduation Ceremony. I enjoy seeing my students showcasing their success, and watching the speeches they get to make. But as I have been reflecting a lot lately, and looking back on my teaching career, I go back to why I think video games are useful tools, and where could I find inspiration to hook students with the content I link to gaming. There is one story in particular that helped me realize the power that gaming with students had. 

WP Graduation Speeches C/O 2022

Knockout City Team Spring 2022 - Honorary Polo Given to Me!

As Graduation of 2015 was ending, we all processed out of the auditorium and deposited our caps and gowns back into the rental pile. It was the first one I volunteered to attend and help as a teacher, volunteering, to direct the aisle of students who sat next to me. As I was dropping off my own cap and gown used in the commencement I heard a student calling my name, "Mr. Gibson, Mr. Gibson! I really want you to come to meet my mom!" Of course, I couldn't say no to the excitement in the voice, of this one student, with having me meet his mother. As we both navigated the sea of parents, friends, and family in the lobby, we finally stood in front of his mother, the student promptly said, "Mom! This is Mr. Gibson, the teacher I have been telling you about!" His mother began sobbing and reached out to embrace me, and through her tears of joy I heard her say, "Thank you so much for helping my son Graduate!"

In the Library ready fo C/O 2015 Graduation!

After a long embrace I looked at my student and had a puzzled look on my face, he responded with, "Man, I was going through some rough times in the middle of this school year, and you pushed me to do better!" I had this student the year before, and when I saw his report card in my class, I just said "Come on man, I know you are smarter than this!" We also had another shared connection, in comparing characters and progress in the mobile version of Injustice. We shared a connection through gaming, he would also stay after for game club sometimes to talk video games or ask for help in another class. This rapport led me to be able to say something when he wasn't performing at a level that I knew he could. I knew he could do better and I believed in him. That was what he needed to push through and get his diploma. I had no idea he was in need, but I was able to help regardless. 

Video Game Club circa 2019!

Throughout my entire career I know I have helped numerous students and made connections with gaming, but this moment is one that will always stick with me. I was amazed by the connection this student had with me, and how much one little act of caring could stick with a student. He and I are still in communication to this day, and I couldn't be prouder of the young man he became! Video games are more than entertainment, they are a way to connect with other human beings, and I have also researched and developed, ways to learn from video games.