Saturday, July 13, 2019

ESL Blog #6 - #CSForAllPA

For the 2019-2020 school year, I am planning on teaching the AP Computer Science Principles and AP Computer Science-A courses.  The courses are not only a recommendation from the Commonwealth of Pennsylvania, and the Department of Education, but also another step in the direction of equity for students in our diverse population.  With computer science coming into its second year at William Penn SHS, I am committed to making sure all students are represented from all backgrounds.  That being said, I also have to be very strategic in how I am making these curriculum's available to students in our district.


CS Programs for EL Students

At the University of Texas in El Paso, Tech-E classes, seminars, and summer programs have been created to increase migrant student exploration in computer science.  The article I found in my Google Alerts talked about the start of this program in 2015, where it was just a small summer week-long camp, and that it has grown to full-semester courses offered yearly to undergraduates at UTEP.  The program is very strategic in offering experiences to students who are in transient worker families and exposes them to computer science and engineering.  This program is something that I think could be modeled at the high school level, and be used to get students interested in CS at the elementary and middle school levels.

CS Tools that could be used to inspire the next generation.
Raspberry Pi, Micro Bits & Video Games!

A pair of professors at Northwestern are also trying to make computer science more inclusive.  Sara Hood and Ian Horswill are looking to expand computer science offered to EL students, women and African Americans.  They are working to make sure all student have a safe space to practice computer science and realize that failure is just a stepping stone when creating computer programming.  The two are also making sure that students in the CS111 introductory course are coding for a purpose, to make something personal and worthwhile.  Giving students personal connections to a course make it more meaningful, and something that I can do with my CS students and the projects they are going to be creating.

The Push for CS in PA

Some very alarming statistics came out of Pennsylvania in the 2017-2018 data for students.  Out of 4,010 students that took the AP CS exams, only 309 were from minorities including EL Students.  Many students do not take the opportunity to try CS and luckily Governor Tom Wolf has already spent $40 Million on computer science grants for students and apprenticeships.  All of these initiatives are starting to be pushed in PA for the 2019-2020 school year, and I feel so glad to be a part of the Computer Science For All drive.  I am more proud that I began the program at our school a year before the state push.  Now I need to challenge more of our EL students to try Computer Science.

PA CS Statistics from the #CSForAllPA Summit


Saturday, July 6, 2019

Blog #5 ESL 509 - New EdTech

After a great 4th of July Week and some much-needed downtime from grad work, I am back at it!


This week my Google Alerts brought me an interesting article from Proactive Investors, Lingo Media Corp is building a new English Language Learning tool.  They are a print-based publisher from China, looking to expand how they teach EL students.  The article cites in the world today there are 1.6 Billion people learning English as a Second a Language right now.  The media literacy giant is trying to break into a new market with its program that will be unique.  Harmantas, has some inside details about Lingo Media Corp’s program, stating “A major differentiating feature of the product is Lingo’s speech recognition technology that allows users to analyze pronunciation and simulate real-life conversation scenarios. Users can record and compare themselves with native speakers to match their pronunciation.”


With technologies based on assessing and giving realtime feedback on an L2 student's English speaking skills, students will increase their English acquisition.  Technology is on a rise and new ways of educating our students are making everyday tasks more authentic and meaningful for EL students.  Courseware introduced by established companies looking to break through to a new way of learning should be highly looked at by educators.  Some technologies can help enhance a classroom and even create an easier job for the teacher who is looking to add some mechanics where work can be easily replicated by a machine. 

I really enjoy looking for new technologies for use in any classroom.  EdTech is a passion of mine and I think a wide variety of technologies can be used to assist in all student learning.  Personalizing the learning allows student choice, gives the student a voice and empowers their learning.




Saturday, June 29, 2019

Blog #4 ESL 509 - Learning English through Gaming

This past week I had the pleasure to attend the PaTTAN conference, #CSForAllPA.  Throughout the two days of keynotes and workshops, I attended some on building diversity in the computer science classroom.  I recently started teaching AP Computer Science Principles this past year and had a few students who were not native English speakers.  One such student came from Puerto Rico, and although he had an excellent education including English, speaking the language was not a fully acquired skill.  At the beginning of the year even with his limited English, he and I did bond over our shared interest in computers and video games.  This got me thinking about the wide range of "gamers" that are in our world.  During the workshops, one that I attended was called, "Supporting Diversity, Equity, and Inclusion through Esports."  The presenter had some interesting data and a great anecdote that described one English Learner's journey to learning English by becoming engaged in Esports at his high school.  He developed a sense of belonging and had a personal reason for learning English when he became a member of their team, playing video games.

Video Game Club

For the past 12 years of advising students participating in William Penn's Video Game Club, that I and a few other teachers have run, I have bonded with more students who had this common interest with me and have met a lot of great students who I would not have had in class.  One young man, LaQuinn Thompson, has taken this passion and is helping it drive him to create an esports team within York City itself, with his BEAST Initiative Push.   He describes video games as the way he and his family bonded when he was younger and hopes to help other young people bond with gaming.  The Esports phenomenon has been growing very steady, and the US has a lot of catching up to do with the rest of the world in this venue, but our very own Harrisburg University team, The Storm, has brought some regional publicity.  They won the Collegiate Esports Championship in Overwatch this past spring on ESPN

William Penn Video Game Club

From the Esports workshop I attended, I hope to also bring more of a competitive nature to our weekly Video Game Club meetings, and help establish an Esports team to compete and bond students.  The North American Scholastic Esports Federation, helps bring teens and curriculum to High Schools with esports.  There are designated roles and beyond the gaming challenges that can bring multiple youths together to create a mindset of community and establish a guide of career paths for their future.  My hope is that we diversify and have some English Language Learners who want to join and enhance their educational career at William Penn through Esports.  



Video Games for the English Language

In a recent article on, The Conversation, the question was asked, "Can You Learn a Language Playing Video Games?", and the author looked at several Massive Multiplayer Online (MMO) video games and described how players, both young and old, had to communicate in real-time with little time to be self-conscious of how the language was spoken, meaning the player was more likely to just communicate freely and not worry if they were muddling their language.  This freedom is likely to build student self-esteem and the use of another language.  The high levels of extrinsic motivation to level up a character or find rare equipment for the character, make a player strive to work well with others to do obtain these in-game rewards.  


Another blog, 3 Reasons Playing Video Games Helps You Learn English Faster, described the process similarly and said games helped alleviate stress in learning.  They also help develop cognitive skills, linguistic skills and provide in-game context to learning.  While playing a video game, a developer often makes the player start small and learn all of the mechanics of how a character can move, advance their effectiveness in the game and use their environment.  All of the learning is scaffolded to help the player achieve a better in-game character while also learning about their in-game surroundings.  The levels grow progressively harder to pass, and in-game puzzles or riddles help challenge the player in learning the environment or obtaining their next goal.  Learning happens all through video games and creates a safe place for a student to fail and try again to pass to the next level.  English is used in most games, and reading and responding to the passage in context to move to another level is a must for any player and would aid English acquisition by an EL student.  Players also can play collaboratively giving them time to practice their speaking and listening skills in English.  

Some downfalls to gaming would be that not all games are designed to provide the basics of grammar or vocabulary, and the structure is not progressive.  Meaning, the grammar, and vocabulary are not taught in a way that would build upon itself, and would not be used to help students decipher the building blocks of the sentence and decipher a verb or noun in the context.  This is where the teacher would have to step, and scaffold to help English Language Learners with some mini-lessons on the vocabulary, or take a break and help students break down a sentence to identify its structure.  Then return to the game for more fun and learning. 

Through Esports and Video Games, students can learn English, find career paths, develop a sense of community, build trust in learning even at the expense of failure, and all in the safety of a controlled environment.  This week has me thinking a lot about how to use these tools with English Language Learners and students of all backgrounds in my school.  It is my hope to push the boundaries of my student's education and help them find common ground in the games they enjoy.  



Saturday, June 22, 2019

Blog #3 ESL 509 - Statistics for Success

Statistics Growth

In Falmouth, Massachusettes, the school district has seen an increase in students who identify as English learners in the past 10 years.  The number grew from 35 students to 105 students, and the district had to find a way to meet those students by adding a full EL program.  The program also included adding resources for student's parents as well, partnering with the Cape Cod Literacy Council.  This increase and partnership remind me of York City Schools, we have had a gigantic increase in EL students over the past 10 years as well.  In the 17-18 school year, we saw 22.6% of our students were identified as English as a Second Language Learners. 

YCSD should look to find a similar partnership with our local library.  Martin Library in downtown York offers a lot of great programs.  The local library could help their ever-changing population of city residence with strategic programs.  Maybe parents could have English Language support for contacting the district, working on reading the report card, and even finding tools to help with translating,  In the 2017 Census, 82% of the foreign-born residents were from Latin America, which may have different cultural expectations on education.  Making sure the parents understand the school's expectations and cultural differences in York would also make for a great workshop. 
Martin Library, York, PA

Around the U.S. 

Topeka Kansas has seen a growth in their EL population as well in the past 4 years they rose from 3% to 14% in their EL population.  They have added EL teaching positions and paraeducators into their programs.  One of their goals is to track EL success after graduation and report out on that success, as their only other means of tracking their student progress is through the Kansas English Language Proficiency Assessment (KELPA).   Building from multiple points of data can definitely help define the successes of a program.  In York City, we should create a tracking system for the post-secondary success of our EL students, including career and military choices.  Not everyone is going into college for post-secondary success and that should be taken into account when rating the students' success after high school.

Texas Schools that have a successful EL program encouraging post-secondary schools is another way to look to student success.  There were 9 post-secondary schools in a Texas that received a seal of excellence from a non-profit called Excelencia in Education.  Adopting this sort of award for high schools that are providing an impressive education for their EL learners might be a great way to increase student and parent buy-in to a program.   In York, the York County Hispanic Coalition might be a good program to start the High School seal of excellence for EL programs.  Some may think awards for doing what you should be doing are not necessary, but it does build legitimacy in what is being done to teach the students in different ways. 


Ideas for the Future

Other educational programs in multiple states have seen a rising population of EL students, and have adapted accordingly.   York City has seen this same increase, using a combination of traditional classroom data to post-secondary success can help look at a students' success.   Outside partners to support and award those programs can only help in building our students into life-long learners.