Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Sunday, February 21, 2021

Epic Educator Math Breakdown

I have the privilege to be given an Epic Support a Creator Code! What am I going to do with it?

The Idea!


A lesson in finances, percentages, and goal setting! I’m sure I could break this into a 4-5 part task problem set for my students and there would be some fun in that! To be honest I am working hard to find funding for my class and club. So when the Epic Creator Code Sign-Up happened I was more than thrilled that I qualified! Using my Creator Account I can host private matches in Fortnite for my students, and I am also learning from the best (Mr. Steven Isaacs) on how to implement Fortnite Creative in my Game Design classroom. I just finished up the free 2-hour course on Epic's Learning Website this past week! (Link Below!)


This “Epic” Photo made by the 1 and only NASEF Fellow Mr. Larios!!  (@ArtifOLO)


The creator account status lets me do a lot! But it also allows my friends, family, and followers to help support the important work I am doing. For every 10,000 V-Bucks Purchased my creator account is funded $5.00. Once I have $100 within my account I can “cash-out”. I also can receive 5% of all sales in the Epic Games Launch Store! So for games purchased for the PC through Epic Games, I get credit as well. 

If I reach $100 or more all of those funds will be donated back to the William Penn Cybercats Club.


What can be learned? 

A. So as a math teacher I thought how can we learn from this?
B. How many users need to purchase in-store currency for me to get to $100?
C. How many games need to be purchased for me to earn $100?
D. How many followers on my accounts can I count on to help me get to this fund?




A: This has real-world marketing skills and mathematical breakdowns for goal setting in funding! We can also add in some linear optimization if there is an algebra extension on this problem!

B: This has a few answers so let’s look at 2 different scenarios, the extremes!

Scenario 1:
10,000 V-Bucks (Plus 3,500 Bonus) on the Fortnite Store is $79.99.
If I get $5 per 10,000 V-Bucks and I need to reach $100 to cash out, that means:



20 people need to purchase 10,000 V-Bucks.
$1,599.80 in profits for Epic Games and I get $100 of that, so I’m making 6.25% of those sales.

Scenario 2:
1,000 V-Bucks on the Fortnite store is $7.99
10,000/1,000 = 10 people for 1k each




200 people need to purchase 1,000 V-Bucks.
$1,598.00 in profits for Epic Games and I get $100 of that, so I’m making 6.26% of those sales.

C: Games are purchased online through the Epic Games on PC range from small indie games at $4.99 to regular big-name games at $59.99. So if we go by the middle cost of $29.99 per game, if I get 5% back as a creator, how many of these games would need to sell before I could cash-out?

D: I am social media savvy in my book, so I’d say if 10% of my followers on Facebook use my creator code that would be about 150 users, and if Twitter uses it, then 230 users, TikTok 100 users, and Instagram 35 users. (Yes I am mildly popular, with no reason as to why.)

I feel 515 people could be counted on to make the purchase and help support our club!

Total I only need between 20-200 people in my life to purchase a game from Epic Games Launcher or purchase V-Bucks in Fortnite! That would get my students $100 for gaming equipment and maintaining the club! Who can I count on to help us?


For educators interested in using Fortnite Creative, take the free online course at Online Learning - Unreal Engines and earn the "Teaching with Fortnite Creative" Badge!


Fortnite Creative Educator Training Badge


Also, keep an eye open for the awesome Teaching with Fornite Creative Workshops through the Games 4 Change Professional Programs!




Saturday, February 29, 2020

2020 #PaSTEMambassador

This week started off with the flu hitting home.  My wife and daughter both fell ill and missed school for several days, I was very cautious in helping them with their sickness and thankfully I did not catch the stomach bug they had.

My Acceptance E-Mail into the 2020 PA STEM Ambassador Program

This was great news because for the final two days of February I was at training because I was selected as a 2020 PA STEM Ambassador through the Pennsylvania Statewide Afterschool Youth Development Network (PSAYDN).  I was chosen as 1 of 28 educators and business leaders to work with PSAYDN to develop our advocacy efficacy and work with policymakers in The Commonwealth of Pennsylvania.
The Stats of this Amazing Cohort!

For two days we listened and learned about great organizations such as The Education Policy and Leadership Center (EPLC), the STEM Education Coalition, the Afterschool Alliance, the PA Department of Education STEM Initiative, and the PA Workforce Development Board.  All of these advocacy groups had great information and a powerful message to engage students in STEM activities, during and after school.  One of the best nuggets of information was from the Keynote Speaker was that STEM is not just content, it is an inquiry-based take on processing and learning.


With coming on board for this program I met some great innovative educators and business leaders.  We are all being tasked with creating a policy project for the next 10 months, and with my passion for computer science and gaming, I think this is a great way to help push game design and video games are legitimate STEM learning opportunities.  I hope that this will also have a greater impact on urban student experiences.  To find out more about the features of the program check out the press release: 2020 STEM Ambassadors!