The Idea!
A lesson in finances, percentages, and goal setting! I’m sure I could break this into a 4-5 part task problem set for my students and there would be some fun in that! To be honest I am working hard to find funding for my class and club. So when the Epic Creator Code Sign-Up happened I was more than thrilled that I qualified! Using my Creator Account I can host private matches in Fortnite for my students, and I am also learning from the best (Mr. Steven Isaacs) on how to implement Fortnite Creative in my Game Design classroom. I just finished up the free 2-hour course on Epic's Learning Website this past week! (Link Below!)
This “Epic” Photo made by the 1 and only NASEF Fellow Mr. Larios!! (@ArtifOLO) |
The creator account status lets me do a lot! But it also allows my friends, family, and followers to help support the important work I am doing. For every 10,000 V-Bucks Purchased my creator account is funded $5.00. Once I have $100 within my account I can “cash-out”. I also can receive 5% of all sales in the Epic Games Launch Store! So for games purchased for the PC through Epic Games, I get credit as well.
If I reach $100 or more all of those funds will be donated back to the William Penn Cybercats Club.
What can be learned?
A. So as a math teacher I thought how can we learn from this?
B. How many users need to purchase in-store currency for me to get to $100?
C. How many games need to be purchased for me to earn $100?
D. How many followers on my accounts can I count on to help me get to this fund?
A: This has real-world marketing skills and mathematical breakdowns for goal setting in funding! We can also add in some linear optimization if there is an algebra extension on this problem!
B: This has a few answers so let’s look at 2 different scenarios, the extremes!
Scenario 1:
10,000 V-Bucks (Plus 3,500 Bonus) on the Fortnite Store is $79.99.
If I get $5 per 10,000 V-Bucks and I need to reach $100 to cash out, that means:
20 people need to purchase 10,000 V-Bucks.
$1,599.80 in profits for Epic Games and I get $100 of that, so I’m making 6.25% of those sales.
Scenario 2:
1,000 V-Bucks on the Fortnite store is $7.99
10,000/1,000 = 10 people for 1k each
200 people need to purchase 1,000 V-Bucks.
$1,598.00 in profits for Epic Games and I get $100 of that, so I’m making 6.26% of those sales.
C: Games are purchased online through the Epic Games on PC range from small indie games at $4.99 to regular big-name games at $59.99. So if we go by the middle cost of $29.99 per game, if I get 5% back as a creator, how many of these games would need to sell before I could cash-out?
D: I am social media savvy in my book, so I’d say if 10% of my followers on Facebook use my creator code that would be about 150 users, and if Twitter uses it, then 230 users, TikTok 100 users, and Instagram 35 users. (Yes I am mildly popular, with no reason as to why.)
I feel 515 people could be counted on to make the purchase and help support our club!
Total I only need between 20-200 people in my life to purchase a game from Epic Games Launcher or purchase V-Bucks in Fortnite! That would get my students $100 for gaming equipment and maintaining the club! Who can I count on to help us?
For educators interested in using Fortnite Creative, take the free online course at Online Learning - Unreal Engines and earn the "Teaching with Fortnite Creative" Badge!
Also, keep an eye open for the awesome Teaching with Fornite Creative Workshops through the Games 4 Change Professional Programs!
B. How many users need to purchase in-store currency for me to get to $100?
C. How many games need to be purchased for me to earn $100?
D. How many followers on my accounts can I count on to help me get to this fund?
A: This has real-world marketing skills and mathematical breakdowns for goal setting in funding! We can also add in some linear optimization if there is an algebra extension on this problem!
B: This has a few answers so let’s look at 2 different scenarios, the extremes!
Scenario 1:
10,000 V-Bucks (Plus 3,500 Bonus) on the Fortnite Store is $79.99.
If I get $5 per 10,000 V-Bucks and I need to reach $100 to cash out, that means:
20 people need to purchase 10,000 V-Bucks.
$1,599.80 in profits for Epic Games and I get $100 of that, so I’m making 6.25% of those sales.
Scenario 2:
1,000 V-Bucks on the Fortnite store is $7.99
10,000/1,000 = 10 people for 1k each
200 people need to purchase 1,000 V-Bucks.
$1,598.00 in profits for Epic Games and I get $100 of that, so I’m making 6.26% of those sales.
C: Games are purchased online through the Epic Games on PC range from small indie games at $4.99 to regular big-name games at $59.99. So if we go by the middle cost of $29.99 per game, if I get 5% back as a creator, how many of these games would need to sell before I could cash-out?
I feel 515 people could be counted on to make the purchase and help support our club!
Total I only need between 20-200 people in my life to purchase a game from Epic Games Launcher or purchase V-Bucks in Fortnite! That would get my students $100 for gaming equipment and maintaining the club! Who can I count on to help us?
For educators interested in using Fortnite Creative, take the free online course at Online Learning - Unreal Engines and earn the "Teaching with Fortnite Creative" Badge!
Also, keep an eye open for the awesome Teaching with Fornite Creative Workshops through the Games 4 Change Professional Programs!
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