Tuesday, June 17, 2025

AI Supports Esports in Education

As an avid tech nerd, gaming enthusiast, and digital native, I have always been one to test new technologies, push the boundaries, and make sure students can see the uses of technology in their everyday lives. I used ChatGPT when it was first showcased, and had it create a list of reasons why scholastic esports were important to use in school. Gaming, computer science, and AI all blend nicely together in the world of education. Then, a few years later, I found that same prompt and prompted ChatGPT to update my prior request. It gave me two different options this time, and in much more of my own voice. Below are the two different prompts. Let me know in my social media polls which one works best!

Image of the Author as an action figure, holding steam deck with additional esports tools, titled Esports Educator. Made with Chat GPT's image creation tools. a

Response 1: 

Why Esports Belongs in High Schools: An Instructional and Engagement Powerhouse

After nearly two decades in education—spanning classroom teaching, instructional leadership, and higher education support—I’ve seen firsthand the transformative power of student engagement. One of the most impactful and often overlooked tools to reach today’s learners is esports. Whether students are competing at a high level or casually connecting in a club environment, esports offers high schools a dynamic platform for instruction, inclusion, and innovation.

A New Pathway for Engagement

Not every student connects with traditional extracurriculars. Esports offers a new, highly relevant option—one that speaks their language. As someone who’s built both a computer science pathway and a scholastic esports program from the ground up, I’ve seen students who struggled to find their place suddenly light up when handed a controller or asked to lead a strategy session.

Esports clubs provide an entry point that feels familiar and exciting. Students engage not only in gaming but also in teamwork, leadership, and communication. I’ve coached students who started off shy or academically disengaged and watched them grow into confident leaders, shoutcasters, analysts, and even aspiring coders.

Inclusive by Design

Unlike traditional sports, esports is inherently inclusive. It doesn’t discriminate by physical ability, gender identity, or socioeconomic background. I’ve seen students who might otherwise be sidelined become integral members of a thriving community. In our club spaces, students with IEPs, English language learners, and those from diverse backgrounds came together over shared goals and mutual respect.

Casual players are just as important as competitive ones. Whether they're helping moderate a Discord server, creating team logos, managing social media, or simply enjoying the community, there’s a role for every student.

Real-World Skills in Action

In my time as a NASEF Fellow, Mentor, and now Community Leader, I’ve helped other educators tap into the full educational potential of esports. When structured intentionally, these programs teach far more than gameplay. Students learn:

  • Communication and Collaboration – Every match is a team effort. Students learn to give and receive feedback, resolve conflicts, and adapt strategies in real time.

  • Digital Literacy and Tech Fluency – From streaming and shoutcasting to hardware troubleshooting and software configuration, esports cultivates essential 21st-century skills.

  • Critical Thinking and Decision-Making – Strategy, adaptability, and analysis are core to gameplay—and all transferable to STEM fields and beyond.

And let’s be clear: esports isn’t “just gaming.” It’s broadcasting. It’s event planning. It’s graphic design. It’s business. It’s coding. In my time as Director of Secondary Services at Harrisburg University, I worked to align dual enrollment and workforce development programs with the kinds of real-world skills esports fosters. The career connections are already there—we just need to build the bridges.

A Culture of Belonging and Well-being

There’s also a social-emotional side to this work. Esports clubs give students a safe, welcoming space to be themselves. They form friendships, build community, and find a sense of purpose. During some of the most isolating moments of the pandemic, our esports program became a lifeline—students kept showing up not just for the games, but for each other.

Looking Forward

High schools should embrace esports not as an afterthought, but as a cornerstone of modern student engagement. When structured thoughtfully, these programs blend learning, community, and fun in ways that are hard to replicate elsewhere.

Whether you’re running a varsity program or just starting a casual club, esports is more than just an extracurricular—it's a future-ready, student-centered instructional tool. And it works.

Friday, June 21, 2024

What Teaching Needs Now!

When I proudly declared I wanted to go into education, after my senior year of high school, I thought I was doing it for all of the right reasons. I wanted to give back to society, and the impact that education had on me growing up, the goal was to educate the youth and help them find their path. Then after 14.5 years in the classroom, I transitioned into higher education and an administrative role. My impact on education has grown tenfold what I had as a classroom teacher, and I always want to support the efforts of those in the classroom. The Secondary Schools Team at Harrisburg University of Science and Technology is a dynamic group of exemplary professionals who are continually supporting high school teachers and students in the very thing I wanted to do as a teacher, help students develop a path.

Teachers need to pivot, in an age where information is readily available at your fingertips, and people can find massive amounts of information at any given time. We need fewer standardized tests for rote memorization, we need more time to collaborate and build engaging authentic lessons with our peers, and we also need time to reach students where they are. ChatGPT has shown that AI can help us use algorithms to find and write in detail. AI can be used to spark creativity and learning how to navigate new platforms is especially important for all learners. The moral implications should also be explained, in that the individual's creative rights are important, and so too is the advancement of knowledge use.

Made with AI Comic Factory

Gone are the days of needing to know absolutely everything by memory. Now we need confidence in finding the correct processes. So, to fix say an outlet you should be able to find DIY information, with skilled professionals who are not going to cut corners, but make you able to fix something simple up to the correct code. AR glasses can be used by technicians to facilitate fixing machines and wiring within a manufacturing plant. (See Vuzix: Field Service Glasses)

A Man Playing a Video Game using Game Controllers
Photo by Pavel Danilyuk from Pexels: Link Here

Education needs to adapt and become the problem-solving, critical-thinking, confidence-building vehicle behind all modern industry changes. Multiple-choice, standardized tests, are a thing of the past. Absorbing and analyzing information in a digestible format makes learning so much easier. During a webinar I attended in 2017, a presenter stated that human beings are visual learners. Hence, learning from videos or images broken down into steps helps us learn more quickly. Reading and interpreting a text is a learned behavior, and although some are successful that way, not all learners can learn processes through reading alone. Another book I just read, Make it Stick: The Science of Successful Learning, gave multiple case studies on how learners who had multiple points to recall information in short assessments or self-questioning, learned material better. Teachers need to practice new quick learning and recall skills with students and get rid of re-reading until they understand practices. Practical use of knowledge is how recall becomes long-term and useful. 

One tool that resonates with me personally is the use of scholastic esports. Gaming to learn, gamification, game design, competitive gaming matches, and setting up intermural and external esports tournaments are all great pathways where games can be used to leverage learning. Students can think critically, use problem-solving skills, collaborate, and build leadership skills all in scholastic esports programs. Students don't have to be great gamers either to get into the space, there are support roles that are highly needed, and when developed can be used in a multitude of careers in the future, including social media and marketing. Education needs to embrace gaming and tools like it for teaching students. Scholastic uses of games can help connect to students who might have a harder time connecting with their learning. 

Gaming Setup For Competitive Esports
Photo by Yan Krukau from Pexels: Link Here

Friday, June 10, 2022

Why Video Games?

This week was William Penn's 2022 Senior Graduation Ceremony. I also experienced my first ever Harrisburg University Graduation Ceremony. I enjoy seeing my students showcasing their success, and watching the speeches they get to make. But as I have been reflecting a lot lately, and looking back on my teaching career, I go back to why I think video games are useful tools, and where could I find inspiration to hook students with the content I link to gaming. There is one story in particular that helped me realize the power that gaming with students had. 

WP Graduation Speeches C/O 2022

Knockout City Team Spring 2022 - Honorary Polo Given to Me!

As Graduation of 2015 was ending, we all processed out of the auditorium and deposited our caps and gowns back into the rental pile. It was the first one I volunteered to attend and help as a teacher, volunteering, to direct the aisle of students who sat next to me. As I was dropping off my own cap and gown used in the commencement I heard a student calling my name, "Mr. Gibson, Mr. Gibson! I really want you to come to meet my mom!" Of course, I couldn't say no to the excitement in the voice, of this one student, with having me meet his mother. As we both navigated the sea of parents, friends, and family in the lobby, we finally stood in front of his mother, the student promptly said, "Mom! This is Mr. Gibson, the teacher I have been telling you about!" His mother began sobbing and reached out to embrace me, and through her tears of joy I heard her say, "Thank you so much for helping my son Graduate!"

In the Library ready fo C/O 2015 Graduation!

After a long embrace I looked at my student and had a puzzled look on my face, he responded with, "Man, I was going through some rough times in the middle of this school year, and you pushed me to do better!" I had this student the year before, and when I saw his report card in my class, I just said "Come on man, I know you are smarter than this!" We also had another shared connection, in comparing characters and progress in the mobile version of Injustice. We shared a connection through gaming, he would also stay after for game club sometimes to talk video games or ask for help in another class. This rapport led me to be able to say something when he wasn't performing at a level that I knew he could. I knew he could do better and I believed in him. That was what he needed to push through and get his diploma. I had no idea he was in need, but I was able to help regardless. 

Video Game Club circa 2019!

Throughout my entire career I know I have helped numerous students and made connections with gaming, but this moment is one that will always stick with me. I was amazed by the connection this student had with me, and how much one little act of caring could stick with a student. He and I are still in communication to this day, and I couldn't be prouder of the young man he became! Video games are more than entertainment, they are a way to connect with other human beings, and I have also researched and developed, ways to learn from video games. 

Tuesday, June 15, 2021

Finding Inspiration in the Gaming Industry

Reasoning

Ever wonder what's out there in the gaming industry? What about esports? Where are the people who look like you? How many women or BIPOC or LGBTQ+ people are represented in the industry? If you look you may see, much like other white-collar professions in the U.S., the industry of video games is dominated by white men, but they aren't the only ones playing games! Demographics for gamers are much more diverse than the professionals who are making the games. So where do we look for diverse student inspiration?


In the book, The Esports Education Playbook: Empowering Every Learner Through Inclusive Gaming, Bradford Harris, a NASEF Fellow, is quoted as saying, "I am really big on making sure I expose as many Black and brown children to esports as possible because it's not being seen. That's the reason I jumped into it (esports in education). So every time I go somewhere, I start asking those hard questions." 

The demographics of the esports and gaming realm are not what I see on a day-to-day basis as an educator. I see many BIPOC students and want them to see themselves in a growing future with technology. So I had to go searching and find inspiration, representation, and career options for the gaming industry.

How can this help others?

Educators have to dig, sift, and vet content with BIPOC, female and LGBTQ+ representation. Here is what I have used as career exploration tools, that help showcase their students represented in the medium. Many of the videos I found were accompanied by a Google Form or a Google Doc as a journal, to reflect on the learning and opportunities in the gaming industry. 

With 53% of my high school population in the Latinx demographics, I really wanted to help my students learn about the industry and where they can find room for themselves. Use the following links to help showcase panels and people in the Latinx community working in games:

Latinx in Gaming GDC 2018

Learn more about the panels’ work!
Edgar Serrano: Lienzo Studios
Daniel Monastero: Garage 227 Studios
Andro Miralrio: Keywords Studios
Gracie Arena Strittmatter: EA Gracie Intro

In the Know: Latinas in Gaming

Our African American population is 35% and they deserve to see themselves represented as well. Find BIPOC representation with these links:

1st Black Owner of Game Development Company

Gaming for Everyone: Blacks in Gaming GDC Feature

Other demographics are important too! Asian representation in gaming links:

NASEF: Careers in Esports - Team Manager, Andrew Kim

Where are the women? The number of girls in any program is much lower than some demographics, and they deserve a spot at the PC. Not just as support either! Women in gaming links: (Also look at the Latinx community!)

Esports Explore - Esports Journalist Women in Gaming

Gaming can make a better world | Jane McGonigal

Studying Esports in the UK

Some great interviews for more learning. We need to inspire, and share stories and successes of those who came before: 

Esports Explore - Content Creators

Esports Explore - Game Designer


BIPOC Entrepreneurs   

While driving, I listened to some podcasts and found The Toys & Tech of the Trade Episode 35, which highlighted an interview with Sebastian "Chosen1" Burton. The interview led to an interesting conversation with Sebastian about his work in esports since the age of 19. I was enthralled by his story and reached out to him after looking up his esports company, Gold Standard Gaming. Through a lot of conversations with my principal, I finally got Sebastian to Zoom into our school and speak to students in the Cybercats and my Exploration of Game Design courses. Finding BIPOC Entrepreneurs was a dream come true, and having students chat with Sebastian was an amazing experience. Mr. Burton spoke about his experiences in the industry, gave some life lessons in perseverance, and then discussed actionable steps students could take today to leverage their social media and graphic design skills to help launch a career in anything!



Final Thoughts

Finding inspiration and diversity in the gaming field can be daunting, and searching through hours of footage is a must if you want your students to feel represented. I know I am lacking in some demographics, as I only have one video showcasing a member of the LGBTQ+ community, and I welcome any advice in the comments. My students, our students, deserve to see themselves in the game industry!